My Tribute to Flash Gordon
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Note: coming in the near future will be realistic illustrations, using the latest modeling software.
It is my claim that that my Larra Universe is a tribute, rather than much of a derivation of the Flash Gordon Universe. If anything, it is far more of a homage to the Universal Serials, which are now in the public domain, rather than the comic strips of Alex Raymond. I pay far more attention to the rules of science and science fiction, and to logic, than any of these predecessors, which totally lack any historical expository material for the stories whatsoever. In addition, there are only so many root plots that are the basis of all of fiction.
MY PLOT:
Exposition: the pilot, his wife, and their scientist
buddy, are caught in a swirl of energy and accidentally whisked across the
galaxy
to
an Earth-like planet. They end up at the mercy of a demented ruler, who
had been corrupted by narcotics and a faulty transformation. They escape
and are rescued by a rival faction, who are not necessarily better
than the demonic ruler. They get drafted into a war not of their making,
with tragic consequences. They go home, but it is not a happy ending.
Story: jetliners are being whisked out of the air, and this time it is no
accident. Having picked up a new crew member, they take their spaceship
to investigate. Reluctantly, they find themselves once again on the other
side of the galaxy, even less equipped to deal with the encountered situations
than the first time. There are old enemies, old allies, and strange new allies.
The demonic ruler has grown even more powerful and can only be defeated through
the use of a fabled transformation. There is no other way to combat fantastic
strength, magical powers, and a giant monster. This time there will be victory
and romance, but some things have changed forever.
The basic plot of Flash Gordon is very easy to adapt, unlike Star Trek, which has a very complex universe. In order to write a story that readers would recognize as being in a Star Trek universe, it is necessary to reference stock descriptions, names, and places. In Star Trek jargon, a story taking place in the Star Trek universe is called a May Jane story, but Paramount Studios will vigorously fight to disallow any such story.
Note: the beginning portion of this page is not a description of Larra Conquers the Universe; rather, it is a compilation of all the expository material that precedes the actual story.
Long, Long ago...
A civilization arose on a planet called Taegella, which is located
about 80,000 light-years across the galaxy from Earth. As a planet, Taegella
is much
like Earth, only twenty-seven percent greater in diameter, with a five percent
greater gravity, due to its lower internal density. The planet has a major
Northern continent, with many accompanying islands, and a major Southern
continent. The Southern pole is an open sea with some ice fields, while the
Northern pole is a vast, icy wasteland.
Taegella has three small natural satellites or moons, whose approximate diameters,
in
order of closest to farthest distance from the planet, are 950, 1975, and 1225
kilometers.
The Taegellans are a humanoid species that are very similar to human beings. They are not quite so tall, on the average, and they tend to be more lithe than us. They have a narrower nose, rounder ears, and cat-like vertical pupils in their eyes. They have a similar sexual dimorphism, between males and females, but they only have four digits on each hand and foot. However, this was a feature that allowed technical advances early in their history, because their octal arithmetic was readily adaptable to computers.
The Taegellans are divided into several marked races. In the
North, live the Lazarrians, who have reddish skin and hair. They are called
the
Martial Techs, due to their militancy and their need to dominate the planet. Though
there is a Royal House of Lazarr, the real power is vested in the Priests of
Odak, who are not really priests, but a kind of military police.
In
coastal islands and marshes, live the blue-skinned Teeli, who are called the
Water Techs. The Teeli despise the Lazarrians, and they tend to coexist poorly
with all other races.
On the Southern continent, live the olive-skinned
Xehborans, who are called The Forest Techs. The Xehborans are quite skilled at
integrating their technical society into their rugged landscape. On the other
side of the rugged Western mountains live the pale olive-skinned Relkash, known
as the Mountain Techs, who are a defiant, ultra-feminist society.
The fifth
and last race are the extremely pale Quemgi, the Sky Techs, who live in their
vast city, that is suspended several kilometers over the Northern pole. The
Quemgi are an enigmatic race, who are highly androgynous, and quite xenophobic.
While it is known that the Quemgi can fly, they do not have wings, so it is more
correct to say that they have mastered the art of levitation.
For centuries, the planet has consisted of mostly technological
societies locked into feudal, warring factions, whom the Lazarrians have long
strived to dominate. Most scientific advances were accomplished by the Quemgi,
but their creations were always being stolen by other races on the planet, which
is why they have sought isolation.
Thousands of (Taegellan) years ago, the planet had been relatively peaceful,
until
the Quemgi discovered an artifact, that had been drifting through interstellar
space for millions of years. This artifact contained a description of a kind
of trans-mutational power generation, through the use of special kinds of gems,
along with enhanced genetic modification that would make it all work. There were
three
of
these
gems:
a
small
crimson
sapphire,
which
was
like
a
control
unit; a large crimson sapphire, which was a trans-mutator; and a medium-sized
black sapphire, which served as a fail-safe override. It was a scientist named
Tarrok, who put the small sapphire in a ring and the large sapphire in a necklace.
It was also Tarrok who devised the trans-mutational process linked to Taegellan
DNA, and who was the first to undergo the full version of the transformation,
that would allow advanced powers without the jewels.
When word spread of this development, warring faction formed everywhere, driven
by an insane desire to possess this ultimate power. There was a great aerial
battle over the equatorial ocean, as factions tried to obtain the black sapphire,
that had just been stolen from the Quemgi. It was felt that, if the crimson sapphires
could not be obtained, at least the black sapphire could be used to negate the
effects of those powerful gems. The airship carrying the back sapphire crashed
into the sea, allowing it to be retrieved by the Teeli.
Not so long ago..
There was an auspicious birth amongst the Lazarrians. Prince
Kragg, a rare right-handed boy, and his twin left-handed sister, Princess
Zolanda, were born into the royal house. This raised expectations for their
eventual subjugation of the whole planet. Kragg was eligible to become a
kind of super powerful man-woman, called the Tarrok; however Kragg had many
problems, not the least of which was that he was quite psychotic, and totally
addicted
to the
powerful narcotic, Tavik.
This may not have entirely been Kragg's fault, since the Priests of Odak pushed
and prodded him into the role of the chosen one, along with large doses
of unrefined Tavik.
The Quemgi had control over the transformation
process, and they were not about to let Kragg enter their city. Kragg needed
a way to get into the sky city, and it was made possible by means of a null ship,
recently developed from stolen technology, that could become invisible
to
all means of detection.
Kragg stealthily entered the sky city, along with the
right-handed Lazarrian woman he needed as a template for the transformation.
Many Quemgi died in the assault, and Kragg initiated the transformation using
raw, rather than the required refined Tavik. Though the transformation
was
somewhat
of an abomination, Kragg had become the powerful Empress Kragg, self-styled,
demonic ruler of the universe. She killed her woman companion, and then stole
the prized red sapphire necklace, along with its complementary red sapphire
ring, before escaping back to Lazarr.
As if Kragg's powers were not demonic
enough, she had also become a kind of estrogen vampire, who could increase her
powers by sucking the life from a right-handed woman in the embrace of
death.
Though Kragg had become a Tarrok, after a fashion, she found herself unable to use the sapphires, so she gave the powerful jewels to her sister Zolanda, and proclaimed her queen of magic. Once she learned to use the energy in the jewels, Zolanda would become a great sorceress. No one could stand in her way, except the Teeli, who possessed the black sapphire, that could negate the power of the red sapphire.
At this time, one of Kragg's scientists had developed the galactic lamp, again from stolen technology, that would allow them to view planets and stars up close anywhere in the galaxy. They were searching for a fabled species with pointed ears. During one of many scans, they discovered Earth, and became intrigued the the human beings that they discovered. We were the most similar species yet discovered.
During one scan of the Baha area of Mexico, the accompanying atmospheric disturbance caught the attention of those in a small plane, who were flying down on vacation. On the plane were Lawrence Coop Cooper, his newly wed wife, Jean DeLong, and their scientist friend, Dr. Frank Zelenka, affectionately referred to as Doc. Their plane became caught in the swirling energy field of the galactic lamp, which whisked them across the galaxy to Taegella. The surprised Lazarrians eventually renamed their device the matter bridge.
Escape from the fire into the frying...
Upon emerging from the beam just above the outdoor cradle of
the galactic lamp, Coop struggled to keep the plane in the air, while pulling
away from a kind of containment field. As the plane picked up altitude, Coop
paused to marvel at the grandeur of Lazarr City, intricately constructed
of complex,
intersecting
geometric
shapes,
archways,
and terraces. However, much of the city looked discolored and dilapidated.
Since he saw nowhere to
land the Cessna, and since the obvious airfield was not long enough, he
steered
the
plane
toward
a
nearby
open
plain, populated in places by a large herd of alien animals.
Soon they
were
flanked
on
each
side
by
a pair
of
strato-cruisers, flying black wedges, each with a bubble gun turret on
its upper
hull. When proximity torpedoes exploded in the sky ahead of them, it was obvious
that it was a good idea to land as quickly as possible.
As soon as one of the strato-cruisers landed, a rear hatch dropped to the ground, and three Lazarrians emerged and cautiously approached them. They wore ruddy uniforms, which had an emblem of a giant black claw within a circle on their chests. They had drawn disrupters in their left hands, so Doc advised not to provoke them. As Coop, Jean, and Doc each raised their right hand as a sign of peace, the Lazarrians jumped back, as if struck by awe for a moment, but it did not last, since they promptly placed some kind of a headband on the head of each of the human beings, which caused everything to go black.
When the ringed headbands were removed, it was as if they had suddenly awakened. They found themselves in the royal chambers of Lazarr City. As a hint of problems to come, these chambers were also dirty and in disrepair. There were many conversations going on around them, but they understood nothing, until each of them had a small disk clipped to their clothing near their necks. Suddenly, much of the speech they heard started to make sense. The devices were universal translators, which were quite effective, but as they soon learned, not perfect.
They were greeted and welcomed to Taegella by Empress Kragg and
Queen Zolanda. When Kragg spoke, they were immediately filled with a sense
of trepidation,
as if her cordiality was a ruse. The more Kragg spoke, and the more strange comments
she made, the worse the feeling got, especially considering the way Kragg
eyed
Jean and insisted upon touching her right hand.
As they were being led across
a small airfield to their quarters, Coop whispered that it sounded more like
they were heading for cells, and that they needed to flee at once! Coop overpowered
the
two
guards,
and
forced them to give them access to a nearby strato-shuttle. Inside, even though
Coop was an experienced pilot, he could not coax any reaction from the controls.
Doc pulled on one of the guard's hands, revealing a special tattoo, which was
a kind of servo-metric key. Coop forced one of the guards to pilot the shuttle
Southward at low altitude, and then to land on the coast once there was only
ocean ahead.
It was not a place of safety, because they were promptly
captured by olive-skinned Taegellans, each wearing a green uniform, which had
an emblem of a black lighting bolt within a circle on their chests. They were
led
into another strato-shuttle, outfitted with a null generator, which promptly
took
off
and
steered
a
course
Southward over the ocean. This time, no headbands were used.

The shuttle landed in Xehbora, where they met the ruling prince,
named Aahn. Prince Aahn was quite open and friendly, but also seemed tricky, as
if he had a hidden agenda. He assured Coop, Jean, and Doc that they were his
special guests, and that, since they were all right-handed, Xehboran law
specifically protected them.
Aahn had a plan, which was so many
schemes within schemes, that it could hardly be tracked. Coop and Doc were given
servo-metric tattoos, but not Jean. Aahn insisted that the law forbade women
from from piloting any aircraft. Aahn finally revealed his plan: with Coop,
Jean, and Doc as his allies, he could build an alliance that could topple Kragg.
Reluctantly, the humans agreed to help, wondering if they would ever see home
again.
After being on Taegella over a year, the time for action
had arrived. Coop had become a master pilot, and Doc was beginning to understand
Taegellan physics. They joined an invasion force heading North, and they
reluctantly allowed Jean to join them.
They quickly crushed their opposition
and entered Lazarr City. Zolanda fled in her personal spaceship, but Kragg stood
her ground, ready to fight. Just as victory seemed assured, things went horribly
wrong. Being forty times more powerful than any man, Kragg plowed through Coop's
contingent, and then casually approached Jean. Coop tried to stop Kragg, but his
disrupter had little effect. Though Coop was well trained in martial arts, he
was no match for Kragg, who broke bone after bone, and finally threw Coop
against a distant wall.
Once Jean emptied her disrupter, she was caught in
Kragg's hypnotic gaze, and pulled into the embrace of death. Coop could only
cry in vain, limping along behind Kragg, as she carried Jean's body out into
the plaza. Along the way, Coop found a discarded turbo-disrupter, which he
quickly adjusted to maximum power. He could only watch as Kragg flung Jean's
body into the Waterfall of Oblivion.
As Kragg turned, she faced Coop
and snarled in contempt. Kragg turned black in the beam of the weapon, but she
stood her ground until the turbo-disrupter went dead. As Coop searched for
another weapon, Kragg staggered and fell over the edge into the
falls.
The victory celebration was somber. In an unusually generous
gesture, Aahn gave Coop and Doc his personal space cruiser, and send them
on
their way home, back through the matter bridge.
While this seemed like the
end, four years later, they would learn that this was actually only the
beginning. Adventure, love, and transformation await them on the other side of
the galaxy, and this time, Kragg will meet her match.
The Spaceship...
Of course, the story is much about that classy spaceship. My
design is different from the one's in the serials, that started out in Just
Imagine in 1930. My design has several variations in my story. Aahn's
personal space cruiser is 15 meters long, constructed out of metallic-ceramic,
which has partial regenerative capability. It sits on special elastic skids
that are nearly invisible. It is very streamlined, with a narrowing just before
the fins in the aft section. The airlock is situated not far from the forward
section:
the inner door recedes into the floor, and the outer door folds downward, to
reveal built-in steps. Near midships, on either side, are black bubbles that
house
the flash disrupters, double-gimbaled weapons that pop out when the bubbles
open up. Flash disrupters feature a quick rise to to ultra-reactive harmonic
frequencies.
Just aft of midsection are the gravitonic impellor tubes that girdle the hull.
Just two meters further aft, within the ship, sits the accumulator, the power
source. The accumulator is about the size of a basketball, and is filled with
allotropic helium. Using a kind of stasis field, energy is stored within the
accumulator within all the empty space found inside the helium nuclei. The accumulator
is charged by siphoning energy from nearby stars. At the narrowing of the aft
section of the ship, is located the gravitonic coil. This area is translucent
to reduce the field leakage that makes people sick, especially people from Earth.
In
the
midst
of
the
vertical
rear fin and two horizontal rear fins, are four large gravitonic impellors.
The
popping and spitting during take-off is caused by the evacuation of air from
the impellor tubes.
The spaceship has artificial gravity with inertial damping, and a repello field
to lift it off the ground. A gravity brake holds it in place until it is time
to move. For protection, there is a force shield that can directly link with
the accumulator; however, excessive usage can deplete all the power.
Inside,
there
are two restrooms, eight escape pods, and eight seats, including the pilot's
and
copilot's
seats.
On one
wall,
there
are
charging
racks
for disrupters.
At the very front is a nose gun. It shoots tactical nuclear missiles, which
are a variation of the accumulator. Within the allotropic helium interior of
the missiles, are two small fissionable rods. At the moment the stasis field
collapses, the rods come together, creating the miniature nuclear explosion.
The spaceship is capable of faster-than-light star travel using its overdrive
module, which ties in with the gravitonic coil to alter the effective gravitational
constant. This method of travel is not especially fast, and trips of more than
a few light-years can be quite time-consuming.
Larra Conquers the Universe...
The story opens as a prologue, on the small planet called
Vulcra, to where Zolanda had fled during the allied assault on Lazarr. Now
she has
been joined by her brother-sister, Empress Kragg, who has been nursed back
to
help by her followers, after almost perishing in the Waterfall of Oblivion.
They have built another matter bridge device, and focused it on Earth. This
time, they intentionally scooped up an airliner. The crew and passengers
were all taken prisoners, to become the subjects
of the next test of Zolanda's developing powers. Zolanda successfully turned
all the Earthers into Lazarrian women, with the lowly status of love slaves,
to be used by the male garrison on Vulcra.
The scene switches to Earth, at an FAA center. Airliners have
continued to vanish without a trace. They have called upon Dr. Frank Zelenka,
who is now considered to be somewhat of a crackpot. Using his laptop computer,
Doc shows that the airliners always vanish under the same configuration of
stars. No one present at the meeting believes there can be a matter bridge,
but that is of no real concern, since the appropriate government agency does
understand,
and they have assigned one of their top agents, Valerie Rogers, to assist
Doc.
Doc and Valerie immediately leave to meet Coop, still badly crippled from
his injuries sustained fighting Kragg, in a classified bunker in the mountains,
above Indian Springs Air Force Base, in
Nevada. There,
they
board the spaceship, and head for a close approach to the Sun, to recharge.
Upon return, they track the next potentially targeted airliner, hidden in
radar negative mode.
As predicted, the swirling vortex of the matter bridge appears. However,
the old control codes no longer worked; this was a different
matter
bridge!
It was too late, as they latched onto the airliner with
a
coupling field, and
found
themselves
being sucked in too.
Coop and Doc were determined not to get caught like the first time, so
they sped ahead of the airliner, and exit too fast for the containment field
to trap them.
And so begins the new adventure. This time, not only do they have to deal with Kragg, but also her sister, Zolanda and her developing powers. Their ship comes under massive attack and is damaged. Forced to exit their damaged spaceship using the escape pods, Coop becomes separated from Valerie and Doc, who are captured by Kragg's forces.
Upon finding a network of friends, Coop returns to Taegella, where he and Prince Aahn are forced to form an unlikely alliance with the Quemgi. Too crippled to help in any kind of a fight, Coop must attain the strength to defeat Kragg.
Eventually, there is a happy, if not strange, ending!
The Crisscross Universe...
The next installment has not yet been written. For some reason, no matter how really dead Kragg might be, her followers, specifically the Priests of Odak, simply cannot abide their loss of power. Though our version of Kragg is dead and embalmed, there are still other, even more evil versions of Kragg in alternate realities. The priests are playing with matches, and the fire quickly gets out of control!
Our heroes' lives go on. Doc has a large research institute, and the United States has its first small fleet of spaceships. The children are growing, and they already are starting to exhibit inheritance of their father's powers. The institute has just completed the new prototype spaceship, taking the original design much farther than the Taegellans had ever dreamed of. Doc also has a girlfriend, and he no longer looks so gaunt and undernourished.
While they are at Wolfe 359, testing the new prototype, all hell breaks out on Earth, as a hazy, purple energy field envelopes the whole planet. Reality starts constantly shifting, and normal reality, including gender and identity are no longer a constant. As soon as the news reaches them, they attempt to return home, but some kind of widespread suppression field prevents the impellors from working. Then they come under attack, and their only hope lies in Larra's ability to teleport.
Larra must eventually confront the ultimate Kragg in a fight to the death. But first, they need allies in their part of the galaxy. Their search uncovers the greatest secret of the Quemgi.